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How It Works

From table talk to legend — here's how.

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1

Record

Open the app, tap record, and play your game. That's it.

Your phone sits on the table and captures everything — the battle plans, the betrayals, the terrible puns your bard won't stop making. No special microphone needed; your phone's built-in mic handles it.

Keeps going. Screen locks, app switches, incoming calls — the recording runs through all of it. Designed for 4+ hour sessions without draining your battery.
Works offline. No signal at the game shop? No problem. Recordings queue locally and sync when you're back online.
Any player can record. You don't need to be the DM. Anyone at the table can be the one who hits record.
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2

Transcribe

Your session becomes text — with your campaign's vocabulary baked in.

This isn't a generic speech-to-text dump. The transcription knows your world: proper nouns, place names, character names, and lore terms are spelled the way you spelled them. "Khaz'gorath" stays "Khaz'gorath," not "Cars Goth."

Speaker diarization. The system identifies different voices so you can tell who said what. After the transcript lands, you assign speakers to characters — "Voice A is Aldric, Voice B is the DM."
Campaign vocabulary. Teach the system your world's terms once. Every future session benefits from the same custom dictionary.
3

Transform

Your transcript becomes a novella — literary fantasy prose, not a summary.

This is where the magic happens. Your raw transcript — with all its crosstalk, rule debates, and snack breaks — is transformed into a chapter of narrative prose written in the voice of your campaign.

The transcript

DM: Okay, so you open the door and — roll perception.

Aldric: Ugh, seven.

DM: You see a room. It's dark. There's definitely something in the corner but you can't tell what.

Kira: I cast light on my shield.

DM: The shadows peel back and you see — oh man — a stone sarcophagus, cracked open, with claw marks on the inside.

The novella

The door groaned open on rusted hinges. Aldric squinted into the darkness beyond, his torch guttering in a draft that carried the smell of old stone and something else — something sharper, like copper left in the rain.

"I can't see a thing," he muttered.

Behind him, Kira whispered a word of power. Light bloomed from her shield, warm and steady, pushing the shadows into the corners where they coiled like living things reluctant to leave. And there, against the far wall, the light found what the darkness had been hiding: a sarcophagus of pale stone, its lid shoved aside from within. Deep gouges scored the interior — claw marks, frantic and desperate, carved by something that had woken in the dark and wanted out.

Every session becomes a chapter. Over time, your campaign builds into a full novel — your story, told your way.

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4

Keep

Your campaign archive grows session by session. Every legend, preserved.

Transcripts and novellas are yours to keep — they never expire. Your campaign builds a living archive that you can revisit, share with your party, or hand to a new player so they can catch up on everything they missed.

Export as EPUB. Download your novella as an ebook — free, included with every transform. Read it on Kindle, Apple Books, or any reader.
Audio retention. Raw audio is kept for 30 days by default. Need it longer? An extended retention option is on the way.

What you'll need

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The app

Available on iOS. A web portal is also available for managing campaigns and reading your archive.

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A tabletop group

Any system — D&D, Pathfinder, Call of Cthulhu, Mothership, homebrew. If you're rolling dice and telling a story, it works.

A session to record

In person or online. Set your phone on the table (or share your screen audio) and let it run. Ages 13+.

Your table already tells great stories. Now you can keep them.

Try it free →